Submission to GMTK Game Jam 2024 - Theme : Built to Scale

The game might lack balancing design. Sorry for that.

CODE, ART, SOUND by Pampou

Tools : Unity, Sfxr, FL Studio

Font : Electronic Highway Sign

GMTK Game Jam 2024 logo from GMTK

CONTROLS

Keyboard
ZQSD / WASD = Movement
Arrow Keys = Shoot
Escape = Pause (in-game)

Gamepad
Left Stick / D-Pad = Movement
Right Stick = Shoot
Circle (PS) / B button (XBox) = Pause (in-game)

DESTROY

Shoot enemies until only the body remains. Enemy body does not have collision damage.

DEVOUR

Go to each body to assimilate it and grow bigger. Some bodies will also drop upgrades which grants you strength when collected

GREED

Carefull when you loose a body part, you will also loose half the upgrade you earned earlier from it

STILL NOT SATIATED

KEEP GOING (until end of prototype hueh)

STATS EXPLANATION

MOV => Movement speed
DMG => Damage output
FRT => Fire rate. Less is faster
RNG => Range
PSP => Projectile speed

MITIGATION

If your core get hit, you get a short invincibility. Same if you get one of your body parts hit two times in a row

ANNIHILATE OR CONSUME

If you destroy the body with upgrade instead of assimilate it, you will gain 20% of the upgrade original value but is PERMANENT

Download

Download
Devourer Win v0.1 27 MB
Download
Devourer Linux v0.1 (untested) 29 MB
Download
Devourer Mac v0.1 (untested) 38 MB

Install instructions

Mac users : Try to launch the game from itch.io app.

Comments

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Really cool concept! I like the upgrade system