Devourer
Submission to GMTK Game Jam 2024 - Theme : Built to Scale
The game might lack balancing design. Sorry for that.
CODE, ART, SOUND by Pampou
Tools : Unity, Sfxr, FL Studio
Font : Electronic Highway Sign
GMTK Game Jam 2024 logo from GMTK
CONTROLS
Keyboard
ZQSD / WASD = Movement
Arrow Keys = Shoot
Escape = Pause (in-game)
Gamepad
Left Stick / D-Pad = Movement
Right Stick = Shoot
Circle (PS) / B button (XBox) = Pause (in-game)
DESTROY
Shoot enemies until only the body remains. Enemy body does not have collision damage.
DEVOUR
Go to each body to assimilate it and grow bigger. Some bodies will also drop upgrades which grants you strength when collected
GREED
Carefull when you loose a body part, you will also loose half the upgrade you earned earlier from it
STILL NOT SATIATED
KEEP GOING (until end of prototype hueh)
STATS EXPLANATION
MOV => Movement speed
DMG => Damage output
FRT => Fire rate. Less is faster
RNG => Range
PSP => Projectile speed
MITIGATION
If your core get hit, you get a short invincibility. Same if you get one of your body parts hit two times in a row
ANNIHILATE OR CONSUME
If you destroy the body with upgrade instead of assimilate it, you will gain 20% of the upgrade original value but is PERMANENT
Download
Install instructions
Mac users : Try to launch the game from itch.io app.
Comments
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Really cool concept! I like the upgrade system